Back from Super Street Fire
The reason this site has been so silent lately is that I tried to start it up just before starting on version 2 of Super Street Fire. Over the last nine months, I’ve been working with a great team of people to design and build a considerably updated version of the video-game-with-flame-effects and bring it to Burning Man as an honorarium installation.
As part of the project, I designed and built a new flame effects system (fuel heating system, manifold, large regulator, 32 effect heads using hot surface igniters) and the electronics to control it (individual control nodes that take commands over RS-485 and operate the flame effects and LED lighting).
There will be many more posts about SSF and the individual systems coming up, and the flame effect control node design files have already been checked in to the repository. But for now, here is a picture of me riding an accumulator tank wearing someone else’s cowboy hat: